3D Room Lighting Simulator
Real-time Three.js WebGL lighting studio with live procedural human comfort and glare diagnostics.
WebGL Engine Active
Bedroom (100 lx)
Drag to Orbit 3D
3D Human Reaction
Comfort Zone: Avatar is relaxed, breathing normally with optimal visual clarity.
Calculated Lux
108 lx
×
144 sq ft800 Lumens
Comfort target rangeHarsh Glare: > 1,800 lm
2700K (Warm)
2200K Candle2700K Warm4000K Neutral6500K Daylight
1
LED Equivalent9W LED
Recommended BulbsA19 Warm White
Diagnostic Engine
How the 3D Avatar Reacts
Visual comfort is fundamentally about the ratio between calculated room illuminance and recommended IES standards:
- Underlit (< 0.8x): Slouched posture, drowsy nodding head, and sleepy eyes indicating inadequate illumination eye strain.
- Optimal (0.8x – 1.25x): Calm breathing sways, happy face, and relaxed task posture for healthy productivity.
- Overlit / Glare (> 1.25x): Arm raised to shield eyes, head turned away, and squinted face from harsh overillumination.
Kelvin Scale
Color Temperature & Mood
Kelvin (K) ratings dictate the psychological warmth and circadian rhythm impact of your light:
- 2200K – 2700K (Warm White): Promotes melatonin release. Perfect for bedrooms, dining rooms, and evening living spaces.
- 3000K – 3500K (Soft White): Inviting, crisp balance. Ideal for kitchens, bathrooms, and modern living areas.
- 4000K – 5000K (Daylight): High blue spectrum content to stimulate alertness. Best for home offices, reading desks, and utility garages.
Reflectance Factors
Why Wall Color Matters
Walls act as secondary light reflectors. Light bouncing off surfaces determines usable task illumination:
- White / Light Paint (70%): Reflects up to 70% of light, requiring significantly fewer lumens to achieve comfortable brightness.
- Medium Greys / Warm Tones (50%): Standard domestic baseline for balanced, soft diffuse reflection.
- Dark / Navy / Charcoal (20%): Absorbs light heavily. You may need 1.5x to 2x more lumens or multi-fixture layered lighting.